Awsome game UI made easy(-er)

Aug 26 2011

When I see programs like Scaleform, I regret not being able to design great layout or program games.

Have a look at the demo videos. It comes very close to the Sci-Fi UIs I love!

Mobile interface guidelines

Jun 22 2011

Apple has unquestionably got something right when we’re talking about mobile experience.
Here are their iOS Human Interface Guidelines. Read and learn.

Space saving furnature design

Jan 10 2011

2011 finally the year of mobile?

Jan 10 2011

If this graph is correct, the amount of smartphones will surpass regular phones in Q3 of 2011.

On Sitepoint, they draw the conclusion that this means the future of mobile internet, but I think the cost of mobile datatransfer needs to go down first.

Microsoft Surface Live stream

Oct 18 2010

Nice example of good usability. It uses a Microsoft Surface to display a social media stream.

Microsoft’s Future Vision

Jan 31 2010

Below some nice videos of how Microsoft sees the future. Even though the devices aren’t available yet, we can already learn some lessons about the usability of the interfaces.

Office


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No more tag clouds

Jan 26 2010

An interesting read about the death of tag clouds.
These clouds are a typical example of Web 2.0 user interface items. However they are frequently just used because of this and not to aid in the finding/browsing of information.
I don’t think they will die out completely, because they do serve a purpose, but I think we’ll see less and less of them.

A nice concept e-magazine reader

Jan 07 2010

One of the best concepts for an e-magazine reader I’ve seen so far.

Mag+ from Bonnier on Vimeo.

Button labels on touch screens

Jul 16 2009

As more and more touch-enabled devices enter our daily lives, some attention should be given to the usability aspect of the interface as well.
Guifx has a nice 4-rule article on how to label touchscreen interfaces.

5 considerations when designing touch UI

Apr 22 2009

A great video from Punchcut, entitled Considerations for Designing Touch UI.

Their 5 considerations:

  • Design for immediate access
  • Keep gestures smart and simple
  • Leverage clear mental models
  • Design for real hand sizes
  • Touch feedback is key